I was feeling a little at a loss of what to post. I have not story fragments to share at this time. I have no earth-shattering or witty comments on current events. Instead, I thought I would delve into my stored collection of poems.
It is amusing to look at work, largely forgotten by time. Most of my favourite poems date from University - my poetry phase. From those that I recorded, I have selected one that still brings a smile to my face as I recall both the poem and the washing machine that inspired its creation.
There are Spartans in My Basement
There are Spartans in my basement
I really do maintain
Though I haven't seen them
I feel them now and again
There are Spartans in my basement
I feel them march around
For the whole house starts to shake
From the attic to the ground
There are Spartans in my basement
And what a noise them make
The rhythmic thumping of their feet
Is a sound hard to mistake
There are Spartans in my basement
And they seem to time it right
Only when we do our laundry
Do they come to march and fight
There are Spartans in my basement
And funny you should note
That they seemed to disappear
When our washing machine broke
There are Spartans in my basement
A new washer to see
I have a funny feeling
They've gained a new technology
There are Spartans in my basement
I think they now must fly
For helicopters seem to land
On our house when passing by
There are Spartans in my basement
Helicopters on the roof
And when we do the laundry
I know that I've my proof
These are my words, my thoughts, and my opinions. This is my place to flood the world with short (relatively) stories, game & movie reviews and anything else I feel like putting in words. Updated every Monday and Friday. Wednesdays too if my sister isn't feeling particularly lazy.
Wednesday, February 27, 2013
Monday, February 25, 2013
The Cry
Yes, I'm aware that I missed Friday's post. But I do have an explanation. I am currently vacationing in the frigid Siberianesque land of Ottawa and didn't bring my external hard drive with me. What I hadn't considered at the time was the fact I kept all my writing on my external so I really don't have much to post while I'm here.
My stay is also shaping up to be a little longer than I anticipated but I don't want to go two days without posting something. And something more than "lol, no posts because I'm stupid."
Now, I did just see Side Effects and thought perhaps I could write up a post on my thoughts for that movie. However, after discussing it with my friend, I really don't see much point. At the end of the day, Side Effects is created to be solely entertainment with little thought or care for creating a believable world, characters, themes or narrative. Thus, any discussion about the unbelievability of the characters and the ludicrousness of the plot is a waste. The creators had no intention of making a sound story and deep analysis is really just a waste of anyone's time.
So, suffice to say I wasn't a big fan of it but given it's premise (the possibility of a drug inducing someone to commit murder) was rather stupid anyway. I would have forgiven the movie that small element if it decided to be a more scathing criticism of the American Healthcare System, but it is very conservative in its views and by the end not only is the system itself not at fault but also it was the "wicked woman" who was bringing sin/evil/trouble to the unwitting and innocent male.
So it's both highly favourable to a corrupt system and stupidly patriarchal in its social views. I much preferred Seven Psychopaths but that movie obviously won't do nearly as well.
Instead, here's the beginning scribbles of what I'm working on currently. Forewarning, it is in early alpha and extremely rough so don't cut yourself on the edges.
---------------Break ---------------
My stay is also shaping up to be a little longer than I anticipated but I don't want to go two days without posting something. And something more than "lol, no posts because I'm stupid."
Now, I did just see Side Effects and thought perhaps I could write up a post on my thoughts for that movie. However, after discussing it with my friend, I really don't see much point. At the end of the day, Side Effects is created to be solely entertainment with little thought or care for creating a believable world, characters, themes or narrative. Thus, any discussion about the unbelievability of the characters and the ludicrousness of the plot is a waste. The creators had no intention of making a sound story and deep analysis is really just a waste of anyone's time.
So, suffice to say I wasn't a big fan of it but given it's premise (the possibility of a drug inducing someone to commit murder) was rather stupid anyway. I would have forgiven the movie that small element if it decided to be a more scathing criticism of the American Healthcare System, but it is very conservative in its views and by the end not only is the system itself not at fault but also it was the "wicked woman" who was bringing sin/evil/trouble to the unwitting and innocent male.
So it's both highly favourable to a corrupt system and stupidly patriarchal in its social views. I much preferred Seven Psychopaths but that movie obviously won't do nearly as well.
Instead, here's the beginning scribbles of what I'm working on currently. Forewarning, it is in early alpha and extremely rough so don't cut yourself on the edges.
---------------Break ---------------
Cry of the Glasya-Labolas
The court thundered. The stone walls
shook beneath the tempest of violins and drums as the commanding keys
of the piano wove masterfully through the piece. But even the clarion
of the trumpets and the gentle weep of the harp sounded little more
than background chatter. For there was but one sound that cut through
the minstrel band like the stampede of an unstoppable cavalry charge.
And it was produced by the smallest,
least intimidating creature Keirn had ever seen.
She stood between the thick stone
pillars of the throne hall. Dwarfed on all sides by the yawning
arches of the audience chamber for the ancient keep. Even the thick
tapestries and heralds hanging from the walls couldn't dampen the
pelting voice roaring from those thin vocal chords. A single,
unassuming woman stood unmoving upon a tiny wooden block.
But while her feet appeared rooted,
her arms twisted with each haunting symbol that erupted forth from
her with a greater force then a storm whipped tide. It seemed inhuman
the sounds that she twisted from deep within her breast. Had Keirn
not been standing there to experience it himself, he would never have
believed it to be true.
And neither could the assembled court.
Every onlooker watched in stunned
muteness as the foreign words of this incredible singer drowned out
all other sounds and thoughts from their minds. There was no doubt in
Keirn's mind. This was the most beautiful and elegant aria he had
ever heard. Granted, he'd never heard one before, but even the Duke
Hasselbach sat riveted upon the edge of his stolen throne in rapt
entrancement.
And just when Keirn thought it
couldn't more impressive, a sudden string of notes he'd never
imagined singable came bursting forth from her, directed right down
the hall at the raised lord and his gathered attendants by two thin
waving arms.
There was but one soul in the entire
chamber that seemed unmoved by the piece.
Derrek Gungric, Keirn's closest
companion and minstrel had his back turned upon the performance and
busied himself with a nearby candlestand. Through sheer apparent
boredom, he passed the soft flame from one candle to the next,
letting the wax drip in thick rivers down the sides until it pooled
in the small holders.
“How can you not like this?” Keirn
whispered. “I hate your music the most and even think this is damn
good.”
“Heard it before.”
“Not like this,” Keirn said. There
was no way in this life or the next anyone had heard something like
this.
There was a collective gasp as the
young singer stepped from her perch. She turned, addressing the
courtiers to the sides and the guards standing before the massive
barred doors. It was impossible to know what she sang but the
delivery gave the briefest impression that it was directed at you
alone before she broke the spell and turned to the next face.
It was impossible to look away. Until
Keirn heard a strange rustling and quickly scanned around for the
source.
Having exhausted his attention with
the candles, it seemed that Derrek was now busying himself with
darkening a pair of thick glasses with a large piece of charcoal.
“What are you doing?!” Keirn
hissed, slipping as unobtrusively to his side.
“I can't watch this any longer,”
Derrek said.
“So you're going to blind yourself!”
“That's the plan.”
Keirn stood momentarily mute.
“We're suppose to be guarding the
Duke!”
“So?”
“How are you going to do that if you
can't see?”
“Shhhh!”
Keirn turned to the intruding voice
only to be greeted with Jeremiah's stern face. The larger man
motioned towards the singer with a look of impatience. Keirn cast a
glance back at the Duke who appeared to be completely oblivious to
the disruption. He motioned to Derrek as explanation for his actions
but Jeremiah merely waved his hand dismissively.
Keirn turned back to the stubborn
minstrel. He'd already completely blacked out one eye. He sighed,
turning from his friend back to the performance. Keirn would just
have to settle with being extra attentive to make up for the lack of
eyes from the bard.
Not that there wasn't an already
impressive show of force in the court today. Trained archers lined
the galleys and four guards stood watch over every entrance. But the
show of force was easily forgotten beneath the elegant woman before
them.
Keirn then felt a tugging at his
sleeve.
“What?!”
“Do you know where Kait left her
bags?”
Keirn leaned in close to his friend as
the singer hit another stretch of impossible notes.
“Why don't you ask her?”
“She looks like she's having fun.”
“And I'm not?”
“You've already missed the overture.
Besides, I'm doing you a favour by missing this atrocious
performance.”
Keirn sighed.
“What do you need now?”
“The leg bones from dinner.”
“Of course you- what?”
“From the swine. You know, you said
yourself it was the finest you'd eaten in weeks.”
“I'm well aware of what I ate!”
“SHHHHHHHH!”
Keirn grabbed his friend's dainty
wrist and pulled him from the throne dais. Once he was sure he was
out of earshot from the duke, he turned upon the impossible delicate
features of his friend.
“First, why in the blazes would you
need those. Second, why are they in my sisters bag?!”
“Probably to finish her chime.”
Keirn merely blinked at his
incomprehensible friend.
“You're impossible sometimes.”
“So do you know where she left
them?”
“I believe she was requested to
leave them in the guard quarters just outside the hall.”
Suddenly, there was a pause in the
vocals as the instruments swelled in the break.
Derrek frowned.
“I'll have to get them later.”
He then began removing his shirt.
Keirn grabbed his hands.
“Would you stop!”
“The wax should be ready by now,”
Derrek said, slipping his hands free and tossing his jerkin aside.
“Look, you may be jealous of another
bard getting the lead performance for the Duke but that doesn't give
you the right to ruin this. Especially when we haven't even been
compensated yet!”
Derrek paused with his belt in his
hand. The woman's voice burst forth and he dropped his pants.
“Probably best to do it now,” he
said, shaking his boots free. Keirn growled, snatching for the
discarded trousers as the bard quickly hopped to the candlestand in
nothing but his linen braies. There, the blonde man dipped his
fingers into the cooling pools of wax and plugged them deep into his
ears. As Keirn rounded on him with trousers held menacingly in one
hand and the belt in the other, the bard danced effortlessly about
his wailing arms before slipping behind him. There he plunged his
fingers into Keirn's ears and the young man could immediately feel
the hardening wax plug his ear canals and mute out all but the
faintest echoes of the lingering song.
Keirn rounded on his friend, feeling a
familiar frenzy drawing in his chest. But just as he was about to
wield his friend's belt as a whip, he caught a sudden shift of motion
on his periphery.
He turned, watching as the Duke's rapt
attention turned to that of sheer horror. The honour guard standing
by his side merely gaped in fear, their crisp halberds dropping from
frozen fingers. Keirn felt the motion instead of hearing anything in
that dampening silence. All about him, a perceptible change had
overtaken the crowd. The courtesans and guests seemed to draw back
from the room, pressing against the walls before turning and fleeing
towards the doors.
But all entrances to the throne room
had been sealed by request of the Duke. The mob merely pounded
useless against the wood.
Keirn wasn't entirely sure what it was
that drew his attention back to the centre of the room. But as he
turned his face he could feel a sudden burning wave of heat wash over
him. And what he saw caused his heart to stop.
There, standing upon the raised wooden
step was a towering horror. Keirn wasn't even sure what it was.
The
creature wore the body of a human, bare chested but with thick irons
wrapped about its arms and dangling from large wrists. The chains
pulled taut as great iron collars shackled monstrous canine creatures
that snapped about the monster's thighs. But both man and beasts were
much larger than anything... human.
The creature raised its head, a burnt
stag skull resting upon its sinewy shoulders. From the darkest pits
of its sockets burned an undying red light like stoked embers. A
dented and torn scale mail skirt hung limply about the creature's
waist, coated in dried blood and flecked with rotted pieces of fur
and flesh that gave a nauseating scent of death that radiated from
the monster.
Finally, a pair of great eagle wings
sprouted from the creature's back. But these weren't majestic
appendages by bloody and broken masses of torn skin and protruding
bone. Great splotches of featherless skin were stretched over the
bloodied heavenly remnants.
Through the thick wax, Keirn could
hear the hollowest echoes of screams.
The creature raised its arms and the
four front hounds bound forward. The chains about its forearms
unravelled as the beasts bore across the flagged floor faster than
any worldly predator. Before anyone could react, they had descended
upon the petrified Duke, curved claws longer than daggers tearing
through cloth and flesh in mere seconds.
All the Duke's guards merely watched
in unmoving fear as their liege was torn to shreds before them.
Keirn felt something strike the back
of his head and he turned to see Derrek practically naked and staring
uselessly at a pillar through his darkened glasses. The minstrel made
a gnawing gesture then shrugged his shoulders.
“Now's not the time!” Keirn
shouted.
Then he realized Derrek couldn't hear
him. The feminine man merely smacked him again and repeated the
gesture.
But the distraction had shaken Keirn
from his inaction and he could feel the pressing need to do something
and quickly. He grabbed his friend by the wrist and pulled him away
from the throne towards the guard room. He didn't know what the bard
was planning with the bones but perhaps he knew some sorcery to deal
with this terror.
Course, Keirn had no idea how he was
going to get through the frightened mob.
Yet, as Keirn hurried towards the side
entrances, he noticed the gathered audience turning almost as if they
were directed. They all peered back to the centre of the room where
Keirn could hear only the faintest of whispers mingling with the
ravaged slobbers of those great hounds.
Whatever distraction beheld the
others, it made pushing past them with his blind, naked friend in tow
easier. Keirn descended on the door, trying the handle and feeling it
catch against it's latch.
“It's locked!” he cried.
Uselessly.
This deafness thing was going to take
some getting used to. Keirn turned to Derrek for more guidance but
the bard merely repeated the bone-gnawing gesture.
The temperature in the room noticeably
rose and Keirn could feel sweat beginning to bead upon his neck. He
raised his hand to wipe it away and noticed a curiously change seem
to overtake his neighbours.
The attendants clutched at their ears,
pressing back against the walls or collapsing against the floor. Some
appeared to writhe in agony while others drew whatever item or weapon
they had at hand. Thus, armed they struck out madly about them,
hitting and stabbing whatever their weapons found purchase in.
And in this monstrous crowd, Keirn's
sister was still. With stilling heart, Keirn realized she could still
be standing at the Duke's side where those beastly hounds still
feasted. Keirn began to push his way through the crowd.
He'd barely taken a few steps before
he felt someone his wrist grabbed. He turned to see Derrek still standing with one arm raised to gnaw. But there was something in his
posture that seemed to suggest a great sense of urgency. It was hard
to pinpoint what, but something about how he held himself seemed to
indicate that if they had the bones then they would be able to get
their friends.
Wednesday, February 20, 2013
Sticks and Stones
The tournament of Hearts is on this week. For those unfamiliar with the sport of curling - this is the nationals for the women's teams.
For those who have never curled, try not to judge the players too hard before you have spent two hours delivering and sweeping rocks yourself. It may look easy on TV but I can assure you - from experience - it is not. I am not referring to strength; anyone can through a rock the length of the ice. And many people can sort of sweep the rocks. However, it is difficult to through it exactly where you are supposed to and even more difficult to know how to call the ice and sweeping for the rock. Even sweeping is not as easy as it looks - you have to combine the right amount of pressure and friction along with a good sense of how fast that rock is travelling and where it will stop. Three years into the sport and I still struggle to make any of my shots.
However, even more interesting than playing the sport or watching the game on TV is learning about some of curling's rich history. Recently, I was fortunate to talk with an older gentleman who remembers a time when teams played 14 ends (not the 8-10 ends common now) and other mostly forgotten trivia.
Curling was developed in Scotland, the home of golf. Like golf, curling started with 18 ends. Imagine going back and forth across the ice sheet 18 times. Currently teams will play 10 ends in just under 3 hours. Granted the style of game has changed some in that time. There are now rules about guards - mostly the first four guards cannot be removed. This has shifted the strategy of the game and the type of shotes. Previously most shots were take-outs, not draws, meaning the game moved that much faster.
The size and weight of the stones has also changed since its inception. At one time, stones ranged from 40 - 60 lbs - there was no set size. Now, of course they are uniform in size, weight and shape. Only a small running surface on the bottom of the rock is actually in contact with the ice. Further, and most interesting to me, the act of putting a spin on the rock was against the rules. Apparently, skips were expected to guess which way a rock would start curling (spinning and arching across the ice) by reading the ice and the rocks. To add a spin was thought to be cheating as you were directing the rock. Weird.
As the sport evolved, Canada developed its own style and Europe a slightly different variation. One of the big differences being the spin on the rocks. Now the rules are consistant - at least to my understanding.
Evolving along with the rules of the sport are the rules of the social aspect - which many consider just as important. Parts of the country, my club included, follow the social norm where the winning team is responsible for buying the first round of drinks after the game. It is expected that both teams sit together for some time after they play. Perhaps it is this attitude that makes curling so welcoming to beginners at all ages. I have met some players that started after they retired from work, while others have been curlings since they were children. It is impressive that the oldest curler at our club is 96 years young!
It is a great sport and still one of my favourites to watch. Go Ontario Go!
For those who have never curled, try not to judge the players too hard before you have spent two hours delivering and sweeping rocks yourself. It may look easy on TV but I can assure you - from experience - it is not. I am not referring to strength; anyone can through a rock the length of the ice. And many people can sort of sweep the rocks. However, it is difficult to through it exactly where you are supposed to and even more difficult to know how to call the ice and sweeping for the rock. Even sweeping is not as easy as it looks - you have to combine the right amount of pressure and friction along with a good sense of how fast that rock is travelling and where it will stop. Three years into the sport and I still struggle to make any of my shots.
However, even more interesting than playing the sport or watching the game on TV is learning about some of curling's rich history. Recently, I was fortunate to talk with an older gentleman who remembers a time when teams played 14 ends (not the 8-10 ends common now) and other mostly forgotten trivia.
Curling was developed in Scotland, the home of golf. Like golf, curling started with 18 ends. Imagine going back and forth across the ice sheet 18 times. Currently teams will play 10 ends in just under 3 hours. Granted the style of game has changed some in that time. There are now rules about guards - mostly the first four guards cannot be removed. This has shifted the strategy of the game and the type of shotes. Previously most shots were take-outs, not draws, meaning the game moved that much faster.
The size and weight of the stones has also changed since its inception. At one time, stones ranged from 40 - 60 lbs - there was no set size. Now, of course they are uniform in size, weight and shape. Only a small running surface on the bottom of the rock is actually in contact with the ice. Further, and most interesting to me, the act of putting a spin on the rock was against the rules. Apparently, skips were expected to guess which way a rock would start curling (spinning and arching across the ice) by reading the ice and the rocks. To add a spin was thought to be cheating as you were directing the rock. Weird.
As the sport evolved, Canada developed its own style and Europe a slightly different variation. One of the big differences being the spin on the rocks. Now the rules are consistant - at least to my understanding.
Evolving along with the rules of the sport are the rules of the social aspect - which many consider just as important. Parts of the country, my club included, follow the social norm where the winning team is responsible for buying the first round of drinks after the game. It is expected that both teams sit together for some time after they play. Perhaps it is this attitude that makes curling so welcoming to beginners at all ages. I have met some players that started after they retired from work, while others have been curlings since they were children. It is impressive that the oldest curler at our club is 96 years young!
It is a great sport and still one of my favourites to watch. Go Ontario Go!
Monday, February 18, 2013
Lore and Story in Dark Souls
"But then there was fire and with fire came disparity. Heat and Cold. Life and Death. And of course, Light and Dark. Then, from the Dark they came and found the souls of lords within the flame."
- Dark Souls Prologue
Dark Souls is an action/RPG hybrid from Japanese developer From Software. It is the sequel to the critically acclaimed and oddly punctuated Demon's Souls. I did not play the first and only recently picked up this game as it finally saw a PC release. However, substantial word of mouth and numerous awards raised my expectations for the title. A number of glowing reviews highlighted its combat and story so I was eager to experience both.
Since my ramblings generally favour writing and storytelling, I'll leave just a quick summary of the actual game. The combat is fun with an emphasis on a melee system that focuses on proper timing with your attacks, blocks and dodges. Bonus damage is awarded for successfully parrying and riposting an attack or if you're able to manoeuvre and score a backstab against an incredibly small hitbox on your enemies. There is also an archery and magic system which isn't nearly as intricate and mostly results in you running backwards while spamming your spells and hoping you have enough 'casts' to see you to your next bonfire where you can restore them.
Naturally, as an avid fan of Skyrim, I picked a sorcerer. This means I miss out on the varied combos and attack patterns of the different weapon classes and for armour have my choice of three dresses. On the plus side, bosses are incredibly easy since I don't have to run my face repeatedly into their enormous weapons.
But Dark Soul's story is an interesting beast.
Unlike most Japanese RPGs, Dark Souls does not rely on scripted cutscenes to tell its narrative. Most are used for quick little boss intros to highlight how much trouble you're actually in. The only substantial story video is the very opening of the game which gives a rather long, rambling explanation about fire and undead that will mean absolutely nothing to the player on first viewing.
The rest of the story is told through really short descriptions given on items that you collect around Lordran.
It's a curious format that has received a lot of praise from fans. This puts the onus on the player to seek out information on the story and the world instead of heaping long narrative dumps every three or so hours throughout the game. It's a style that could really benefit from the interactive medium that videogames inhabit. Traditionally, videogame narratives have striven to mimic the more cinematic approach popular with movies. This creates a disconnect between the game portion and the narrative portion of many games as developers will typically rely on animated cutscenes that remove the player's agency in order to show them extravagant explosions or witty banter wholly out of the control of those playing.
The great thing about Dark Souls delivery is that it doesn't interrupt the flow of the game. Players choose when they want to engage with the story by loading up their inventory and selecting through the menus to the item descriptions. It also provides an additional reward for exploration and discovery as the only way to gain more information on the narrative is to seek out as much equipment as they can which leads to investigating every nook and cranny of the level design.
And, because the story is delivered in these short, concise snippets much is left to the interpretation of the player to order the information they're provided into a more coherent whole.
However, there is one major drawback. Because you're limited by the number of items you have in the game, so damn little is actually established or said.
Now, you can communicate with the numerous NPCs spread throughout the world but most of them have little to say other than some cryptic statement on your current goal followed by the actors most hammed maniacal laugh. This leaves the player in a constant state of confusion since there is so little direction actually given - both for the overarcing narrative and even for current goals within the game. While it promotes exploration and discovery, what you're left with is an incomplete framework in which to organize the information you gather.
My issue with this system is that it's really hard to judge whether Dark Souls has a good story or if it even has a story at all. Essentially, the narrative you weave through your own actions as you make your way through the forty or so hours to the ending is very rudimentary. You have to ring some bells for god knows what reason, get some giant bowel from some large breasted women for god knows what reason, then fill that bowl with juicy souls for god knows what reason. Nothing is every made clear and closing in on the final act I found myself searching online for videos to explain why I was doing all these unrelated actions. I figured the answer lay in those impossible ledges that I couldn't be bothered finding a path to. So I was content to let more persevering souls explain it to me.
What I found, however, was a wealth of useless information and a sea of shaky speculation. It appears that nothing is ever really explained and most lore enthusiasts are left formulating their own theories on the elements of the narrative. Now, ambiguity is an excellent tool to engage your readership and used effectively can really drive home your themes.
Unfortunately, too much ambiguity and you stifle the discourse on your work. Most of the discussion on the lore of Dark Souls really focuses on minor elements. Almost every video I cam across discussed Lord Gwyn's Silver and Black Knights, spending valuable time explaining that the Black Knights are not a separate rank but a portion of Gwyn's soldiers who followed him into a confrontation and were permanently tarnished because of it. It's a neat little detail but certainly not something that should dominate discussion. However, it's one of the few details that players are able to ascertain with any amount of certainty.
Which is a shame because the discourse shouldn't revolve around the fracturing of the Silver Knights or what religion Bishop Havel belongs to when there are such grander elements like the nature of humanity and the meaning of souls.
This brings me to the goal of storytelling. At the end of the day, there is a story that you want to tell and most stories hinge on a theme or conflict. Fantasy stories are able to explore these themes and conflicts in novel ways by introducing us to worlds freed from the constraints and limitations of our own to further highlight your goals that would be either difficult or impossible if you were limited by accuracy and realism. Want to focus on the nature of good and evil? You can create a universal powered by the forces of these two ideas and shift your societies from the complex morality of our own lives.
However, for these worlds to be successful to your audience, you have to create some sort of understandable internal logic that your readers can anchor themselves within. You need them to be able to suspend their disbelief of all the fantastic elements you introduce in your fantasy world and giving them a consistent universe that works on rules and laws that the player can follow is the best way to do that.
Unfortunately, because Dark Souls is so vague and reticent in informing the player on anything we're never given an opportunity to establish what these laws of the universe are. In the opening cinematic we're introduced to a world that is suspended on giant iron trees filled with dragons and magic and undead. We're told of Ages of Ancients and Fire but we're never told what these descriptors mean. We know that souls are found in the Fire but we don't know what the Fire is. We don't know what souls are. We just don't know anything.
And when given an absence of information, your audience is going to fill in the blanks. It's only natural that we compose a narrative of the actions and events we experience. And what information are we going to draw upon than elements of our own lives? So the laws of Dark Souls and our own world begin to merge and intertwine in ways the developers had no intention because the players are given so little to work with.
Which brings me back to a point I mentioned earlier. There's quite a bit of discussion over the religion that Bishop Havel belongs to but unfortunately this discussion is absolutely meaningless. In a world were souls are pulled from some inexplicable Fire, societies are built at the tops of enormous trees that have taken root in an unending lake of ash and some people are born with a sign that designates them as undead, how much weight can we put in understanding titles and concepts that share a name with real world counterparts? How do we even know that Bishop is a position in a church? It could be his first name for all the information we're given. And what is a god in Dark Souls? Is it someone that possesses a lord's soul? Is it one of the first people to have emerged from the fire? Is it just anyone that participated in the battle with the ancient dragons?
Without some sort of foundation for your audience to work on everything ends up being pointless speculation. I can't really talk about this story with my friend since our interpretations of what the hell is going on are going to be so wildly different as we base our understanding on the narrative primary on our own imposed rules and laws than those established by the designers.
And all of this could be avoided and still keep the very simplistic story reminiscent of ancient legend and myth that I'm sure the developers were hoping to emulate. A few more narrative moments, some establishment of common concepts inherent to this universe and a tighter focus on the elements that the developers wish to explore would do wonders.
As it stands, we're left as nameless wanderers through a world of fog and smoke with only tiny islands of information to find ourselves stranded upon.
Friday, February 15, 2013
B-B-B-Ballin!
Now that I'm feeling better I can proudly return you to your regularly scheduled programming.
---------------Break ---------------
---------------Break ---------------
Derrek woke with a groan.
Pushing his mind through the haze of unconsciousness, he remembered a
warning and immediately reached for his crotch. He sighed with relief
as everything was accounted for.
A laugh caused him to
roll painfully upon his side.
A lone candle sat in a
twisted metal stand, casting soft light upon a figure sitting in a
worn chair. A large cat was stretched across the lap with a single,
languid hand brushing up and down its fur. The face, half cast in
shadow, watched him closely with one eye.
“You have no fear of
that from me.”
Derrek reached his hand
to his forehead, pressing against the burning pain in his skull.
“You are quite
fortunate you found me in time,” his benefactor continued. “The
poison had done a number on your system.”
“Poison?”
“But I am most curious
how it is you found me.”
His watcher leaned
curiously forward, the cat springing from her perch to gaze up at
Derrek with expecting eyes.
“I think I’m having
one of those days,” Derrek said. Suddenly, he sat erect, as the
memories began to come back to him. “What time is it?”
“Well past noon. Why?”
“I still have to
register!” Derrek cried, jumping to his feet. He felt weak, like he
had been tossed down an endless staircase, but he he couldn't let his
exhaustion stop him now.
“Registered for what?”
“The Challenge,”
Derrek said. “I can’t explain, Dian. I must go.”
“I don’t know who you
angered, but it is not safe out there.”
Derrek looked about for
his missing lute.
“The hat.”
“Hat?”
He found it leaning
against the wall and quickly reclaimed it. He tested a few of the
strings before turning the instrument over in his hands.
“That’s how I found
you. One of your men wore a Colvian hat.”
Dian’s head shook with
confusion.
“I do not understand.
How did that tell you he was with me?”
“Is not your favourite
dish Colvian roasted pheasant?”
“Well… yes, but…”
“And he worked for
you,” Derrek said with a shrug. He wasn’t entirely sure what Dian
was struggling with as it seemed so obvious to him. He searched about
for an exit, heading quickly towards the thin shafts of light he
assumed outlined a door in the gloom.
“Why did you come
looking for me?” Dian asked, getting out of the chair. Dian moved
quickly after Derrek, wedging a light frame draped in modest clothes
of a simple northern peasant between Derrek and the door.
“Well, who else do I
know that could remedy me?”
“You knew you were
poisoned?”
“I couldn’t be hung
over.”
Dian’s head shook.
“You are making no
damnable sense. What is all this about?”
“The Challenge. And if
I don’t get myself registered then Alec is going to win. I can’t
explain more.”
“Why not?”
“Because I don’t
understand it yet.”
Dian just sighed with
resignation.
“Very well, go get your
registration. But know that I will have someone keep an eye on you.
It is plain to me that trouble dogs your path.”
“It can’t be too
bad,” Derrek said, pausing as he rested his hand upon the door
handle. “If they wanted me dead, they would have killed me by now.”
“And who would that
be?”
“Still working on
that.”
He pushed his way out of
the cellar and back into daylight. He could hear the shouting of the
hawkers and the buyers echoing down the streets. With a clearer head,
he quickly gathered his bearings and made straight for the College of
Bards.
He had better
recollections of his night. He remembered Mikael’s betrayal and
Mairen’s threat. He wasn’t entirely sure how that had ended but
no doubt it was them that had him drugged. But that didn’t explain
why Alec Carver had ransacked his room, assuming it was Carver which
the inn’s Matron referred to as the fat man.
Nor did it explain why
all three of them were conspiring to keep him from the Challenge. But
there was no doubt that was their ultimate aim. That assurance led
speed to his feet as he made his way towards the College.
As Derrek hurried, he
couldn’t help but feel a presence following him. It was an
unmistakeable sensation, like the soft crawling of cold fingers down
one’s neck. Derrek didn’t question these instinctual feelings. If
there was one thing the College had taught him it was that a man must
always be open to inspiration from his muse. Derrek’s had more a
penchant for discerning danger than creative inspiration, but one
couldn’t really choose the creative spirit that answered you.
Derrek paused before an
armour stall, pretending to peruse the inventory. Specifically, he
started examining the shields. He held one after the other overhead,
turning it slowly in his hands. After a few seconds of inspection, he
would drop one and turn to the next. The merchant made to help him,
but Derrek ignored him, picking through shield after shield until he
found the one with the greatest sheen.
He then held it aloft,
turning it until he could pinpoint the presence stalking his tail.
To his surprise, he
caught the reflection of a big, fat black cat.
“That’s who Dian sent
to keep me safe?” Derrek wondered.
He returned the
shield and continued on his march.
The College of Bards was
a rather grandiose structure. It had a single grand tower rising
majestically into the air surrounded by the main building and the
adjoining bunk houses. Though mostly constructed of imported wood and
quarried stone, it was quite clear the original design had been to
evoke the grand view of a cathedral. Since few churches or temples
had the opportunity to be built in Etreria, the College sought to
beat the monks to having the most visually impressive home. Probably
so they could claim the monks copied the bards.
The College was a
remarkably busy institute. It seemed almost every young girl and boy
dreamed of being a successful minstrel. More were drawn with the
dreams of being great performers and of illustrious careers in the
playhouses and upon the stage. The reality was far harsher. Very few
troupes ever achieved great renown and it would be the fortunate
graduate who found work remotely related to their studies.
But it was also a curious
institute on its own. Derrek believed that you really couldn’t
teach talent. Either a person was followed by a muse or they were
not. There were no classes that could compensate for that creative
force. And those that attempted to fake it produced the most
derivative work.
For those blessed with a
creative spirit, the College served a much more important function.
It allowed the aspiring minstrel or storyteller to forge important
bonds and networks with the most influential individuals. Most two
bit copper establishments would hire anyone that could squawk a
familiar canto or produce a dodgy haiku on the spot. But to see the
inside of the grandest theatres took real reputation. The Seeker
title bypassed all that and gave one entertainer a free ride to the
big leagues.
To be barred from the
institute was perhaps the greatest sabotage a rival entertainer could
perform. Especially since non-members were unable to register for the
Challenge.
There was a small booth
erected at the gate. A tired looking secretary sat within, an
enormous stack of registration papers by her side. She thumbed a
large pair of gilded eyeglasses while she watched each passer by
warily.
As Derrek approached, she
slipped her glasses over her nose and regarded the man coolly. She
gazed behind him then bolted upright, leaning out the front of her
booth and waving her hands.
“Is that cat yours?”
she called. Derrek looked back at the well fed feline.
“No, it’s not mine.”
“I would hope not.
Unsanctioned use of magic is strictly forbidden on College grounds!”
She unlatched the door
from inside her booth and stomped around, shooing the creature away.
The cat mere fell back on
its haunches, its fur standing up on end. It opened its mouth,
hissing loudly and swiping its paws as the woman drew near. As the
woman stomped closer, her hands waving madly, the cat retreated hesitantly - obviously reluctant
to leave Derrek’s shadow.
It seemed odd to Derrek
that Dian would have the cat enchanted. It didn’t seem in character
for Dian to purchase such frivolous expenditures, especially for
someone running one of the roughest gangs in the shadows of Etreria.
It also struck Derrek as
a rather poor time for the woman to leave her booth unattended. While
distracted, Derrek walked up to the woman’s papers, looking over
the sheets with interest. One pile was filled will all the accepted
applicants and the other contained emptied forms.
With deft hands, Derrek
snatched the quill, dipping it in the ink and selecting the easiest
filled form to forge.
All he had to do was change the name of the
applicant and cover the telling marks with flowery script.
He briefly considered the
injustice that Dirrac Gilimari was about to face but was consoled
with the fact that, had he been more clever, he would have done this
to enter himself rather than rely on the handouts of his family or
the College sponsorship. After all, what was a minstrel if he didn’t
display some amount of ingenuity?
With sheet filled and
filed, Derrek watched the woman chase the feline further away before
turning towards the grand hall. He twisted the lute in his hands,
played a few encouraging chords, then set about searching for the
spot where the competitors were arranged to meet.
Wednesday, February 13, 2013
Neverending Series
Book Review – Unspoken
By Sarah Rees Brennan
I am going to start this review by first admitting I can be
very hypocritical. On one hand I like series – I like big stories that are
broken into book-sized sections. I like spending time with the characters;
watching as they grow and develop and gradually reach their story’s end. On the
other hand, why does every book I pick up now have to be a series? I must cast
my mind back some distance, a year at least, to recall a novel read that wasn’t
part of some larger over-arching tale. Further it seems that these series have
ever greater focus on the larger plot they fail to have self-contained stories
in their book-length chapters. Perhaps it would be less frustrating if I didn’t
seem to find these series at their inception – for now I am forced to wait years
and years to find out what happens.
One of my recent reads is an excellent story of a girl
psychically linked with a boy who just moves to her home town. The girl is
wonderfully spunky; out to uncover the secrets of her small, English town as
she develops her skills as a journalist of truth. With so much that could go
wrong with this premise, I was delighted with the author’s handling of the plot
and characters. Teenagers can be tricky to deal with; so many emotions of first
loves, school rivalries, and insecurities surrounding growing up can bog down
the characters. But the wit and energy and practical, go-get-them attitude
woven into the pages was perfect.
The characters had their problems and their triumphs. Importantly
they pulled off their conversations with a certain down-to-earth attitude and a
great deal of humor. They were not overly awkward, terribly angsty, or
unrealistically adult-like. Rather, they were well balanced and amusing.
It was pleasure to read and my only complaint comes with the
certain knowledge that this is but book one in a series – a series that has
only just begun. The ending cuts, leaving our heroes on an emotional down.
Their world is falling to pieces and will likely only get worse for a while.
Abysmally, I must now wait an undetermined length of time for all subsequent
books to be written, edited and finally published. Sigh, it is a great deal of
trouble this waiting and I sometimes I feel cheated by its ever constant
presence. Please authors, find it in your hearts to write books that do
actually stand-alone.
Monday, February 11, 2013
Friday, February 8, 2013
More Balls
The ever continuing adventures of our fearless bard commence once more!
---------------Break ---------------
---------------Break ---------------
Derrek woke with a start.
He could still hear the echoing threat ringing in his head.
Immediately he reached for his crotch, sighing with relief to know
everything was accounted for. He then looked around, curious to find
himself in a familiar tiny room.
The rafters slanted
overhead, the beams musty with the smell of mildew and age. A small
wardrobe had been placed near the door just below the steps leading to
the alcove that contained the bed. A writing table was directly
across from the wardrobe.
However,
his papers were not stacked neatly upon them. Instead, his supplies
had been violently scattered across the floor. Dried ink ran down the
long leg of the desk and fragments of ceramic told of the containers
last moments. All his papers had been thrown about, caught in a small whirlwind that materialized with the apparent intent to destroy his stuff. The wardrobe
doors were pulled open and clothes thrown forth as if the cabinetry
had vomited them out.
Derrek
pushed himself till he sat on his bed. Then he quickly clutched his
head as the room began to swirl in his vision. He felt like he was
free falling through the air and the walls were spinning like a child's top. Strings
of pain laced across his brain. He immediately felt like lying down
again.
“Is
this what it feels to be hung over?”
Derrek
was not a stranger to liquor but possessed the enviable knack for
never suffering from his drinking the morning after. It didn’t
matter how much or little he consumed, he always woke bright and
cheerful with the start of each new day.
This
day, however, was far too different. He stomach seemed to flop within
him like a beached fish squirming with its last strength for the
safety of water. His body was sluggish and unresponsive, as if his
thoughts were unable to make the journey to his limbs.
He
turned to the window, immediately regretting the action as sharp pain
responded to the blast of light filtering through the torn curtains. He
immediately collapsed against his moth eaten pillow, seeking refuge
beneath its stained comfort.
What
had happened last night?
It
felt like a bad dream and nothing was distinct. He remembered
being surrounded by half naked men, really disappointing wine and
some questionable acting. There was something else that skittered
just at the forefront of recollection. A recognizable voice that made
him think peculiarly of spoiled fish.
Also,
there was something about orbs. Something that seemed important
enough to warrant further investigation.
Ignoring
the pounding of his head, Derrek tumbled from the twisted embrace of
his blanket, crawling pitifully along the floor until he found some
trousers and a decent tunic. Most his other clothes appeared in too
disrepair, either torn and covered in dirt and ink, to be wearable.
He pulled on his boots and
grabbed his lute and coin purse before stumbling feebly out his door.
He
had to lean heavily upon the rail as he nearly rolled down the
stairs. There was little activity on the main floor of the tavern.
The matron was puttering about, sweeping beneath tables covered in
chairs. There was a stirring behind the bar and Derrek stumbled his
way over.
“Innkeep!”
he hollered, his voice thick and slurred.
The
large man stood up from beneath his counter. Derrek couldn’t help
but reflect on how most innkeepers were often quite large and dressed
in similarly stained aprons.
“I
have a name,” the man grumbled.
“Your
finest meats and cheeses, if you’d please. I have a busy day
ahead!”
The
innkeep eyed Derrek warily.
“First,
I thought you said you’d given up on meat.”
“Your
finest cheese then!”
“Second,
you hardly look like you’re ready for any day, busy or not. Wild
night?”
“I
don’t remember,” Derrek said, slumping against the counter.
“Think you’d mind adding a mead to the order?”
“I’ll
give you water but I can charge you the same if it would make you
feel better.”
“Unlikely,”
Derrek replied, his lips flopping against the polished wood. He found
if he rolled his head at just the right angle, the pressure of the
counter seemed to alleviate sixty percent of the pain flashing about
his brain.
“Will
you be participating in the Challenge today?” the innkeeper asked,
eyeing Derrek’s lute.
“I
have aspirations,” Derrek muttered from the counter. He lifted his
head as a small tray of cheese and a great mug of water were slapped
down loudly beside him. “By the way, I didn’t happen to have any
visitors last night. Either while I was here or away?”
“Don’t
rightly know, I wasn’t working that late,” the innkeep said.
“Marta! Oi! Did this fine gentleman have any callers?”
The
Matron looked up, slapping the broom handle in her palm.
“What
do I look like, eh? Some sort of fancy herald?”
“Don’t
give me that lip woman! You know very well that he has been expecting
friends for a few days now. Would you turn away all potential
customers because you’d rather sit drunken before the fire?”
“Don’t
take that tone with me! If it weren’t for my work this whole place
would crash down about her piggish head!”
The
pair’s raising voices weren’t helping with Derrek’s headache.
He tried to politely wait it out by stuffing some questionable bread into his ears. He then focussed his attention on the aging
cheese and peculiar water.
“No
worry, it wasn’t important anyway.”
“Look,
woman! Now you’re upsetting the clientele!”
“Me?
He looks positively sick after eating that foul mess you call food!”
“Well,
we could serve some decent meals if you learned to cook like a proper
wife!”
“Just
add it to my tab,” Derrek smiled, pushing himself to his feet and
staggering towards the door.
“Hold
on a sec,” the Matron called. “There were some folks asking
around for you the other night I believe.”
“A
woman and two men?”
“I
don’t remember all of them,” the lady replied, scratching her
frazzled mane. “But I do remember the fat one. Carried an
instrument like yours. Seemed to suggest you were old
friends or the like. Wouldn’t have let him near your room
otherwise.”
Derrek
nodded.
“Much
appreciated. Oh, and if the three I described before do come, tell
them to wait for me up at the Academy.”
Derrek
stumbled out the door.
He
wasn’t sure where he was headed but given his present state of mind
he wasn’t sure of anything. He mostly acted on the urge to find
some decent drink and the growing certainty that if he didn’t find
some money soon his current room and board would catch on that he
couldn’t afford the tab he was quickly accumulating.
And
so he did the most foolish thing one could possibly do in the City of
Roads.
He
wandered.
It
was a well known idiom that even if one knew where they were going it
was unlikely they would get there in Etreria. The streets had the
knack of swallowing up the aimless. Citizens treated the lost posters
as just another form of decoration, often besetting on the poor
pamphlets with their brushes and paints to make them more decorative
than actually participating in any search for the lost souls.
Likely,
there was little effort made for the vanished because most knew it
was pointless. To say there was a seedy underbelly in Etreria would
give the mistaken impression that there was a respectable body to be
blemished. Because of so many clashing cultures, no one knew how to
properly regulate them. Most foreigners arrived with their own
preconceptions of what the laws of the land should be. It was joked
that Etreria was home to the most courts and fewest magistrates in
the lands.
The
original fort still stood, a tiny bastion of lawfulness that, instead
of attempting to clean up the bursting civilization growing around
it, merely just walled itself in and hid from the ever growing
problems. If anyone was ever caught breaking the law, it was almost
impossible to figure out how to punish them.
Instead,
the wealthiest merchant families turned to hiring their own guards
and mercenaries to protect their interests. Thus the main artery
roads that saw the most trade were heavily watched but the further
one strolled from those main thoroughfares, the more the laws
descended into the rule of the wild.
“Und
stratz mit ze uldensackt, flutens.”
Derrek
paused, noticing his addresser emerge from beneath the tattered
remains of a long abandoned stall.
“Hello.”
“Lost, fluten?”
The
man was a dirty sort; the kind that found his bed beneath the awnings
of forgetful merchants at night and sorted through the wastes for his
food. He had distinctive tattoos printed upon his face in pale
imitation of the markings of the eastern gangs. Though his clothes
were grimy and worn, his fur rimmed hat looked perhaps the most aged.
A
startling wave of nausea washed over Derrek and he tipped, leaning
against his confronter and looking up at him with bleary eyes.
“You…
you look travelled.”
“What
are you on?” the man asked, his eyes narrowing as he pushed Derrek
back. Derrek leaned against the stall to keep himself upright.
“Leboe.
Dian. Take.”
It
wasn’t perhaps his most comprehensible sentence, but he hoped the
message still got across.
The
thug looked at Derrek with confusion. He drew a rusted knife from his
belt.
Derrek
shook his head.
“No.
No, need Dian…”
He
would have continued more but felt the muscles of his throat begin to
contract and he turned, the remnants of his breakfast and whatever he
had consumed the evening prior ejecting upon the ground.
The
thug merely turned to his compatriot waiting in the shadows and nodded his head further down
the dank alleyway. Derrek just waited, still hunched over as his
digestive system worked over what little else it was holding.
However, after ridding himself of the undigested food, he begin to
feel a slight alleviation in his headache and his stomach felt less
like it was tossing on the open seas.
Soon,
the sound of stamping feet echoed down the back alley. There was
incomprehensible grunting and one of the men pulled Derrek upright.
He wavered before a rather rakish individual with much cleaner
clothes and a large black patch tied over one eye.
“Take
him,” came the stern reply.
Almost
immediately, Derrek was hoisted upon someone’s shoulders and
bounced down the alley. He really couldn’t gather where he was
carried, but there was the sound of a scratching gate before he was
pushed through a door into a dank basement.
He
heard orders shouted as his lute was pulled from him and he was
hoisted upon a table. Hands pinned his limbs as old One Eye appeared
above him, peering down with its concerned namesake.
“Drink.”
A cup
was lifted to his lips as a hand opened his mouth. Derrek felt the
burn of the liquid wash against his throat.
And
then he felt nothing.
Wednesday, February 6, 2013
Why zombies? Why?
I confess I am a little uncertain the rules and regulations of blogging. However, I am going to give this a try. With that in mind I will make an attempt to post on Wednesdays - hopefully on a weekly basis. And since I have been reading books of late, I thought I could start with a book review.
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The Doomsday Vault
by Steven Harper
What I thought I was getting was a Steampunk adventure with
a bit of romance in the background – perhaps a bit trashy, but less so than the
other softcover Steampunk novels I was looking at. What I got was a book about
zombies and clockwork automatons.
First, I hate zombies in practically every form. There are
very few exceptions to this rule and this book is not one of them. Not only
that, but when you try to explain the formation of zombies it always sounds a
bit silly. I suppose I should concede that germ theory did come into play
around the mid-1800s. And viruses were discovered by the 1890s. Though, no one
in 1857 knew that bacteria caused disease and they certainly did not suspect
viruses of infecting bacteria. So when they tried to claim the cause was
bacterial and the cure a virus, I was offended by this point of science. I was
also unimpressed that the same bacteria which caused some people to become
mindless, flesh-eating zombies also caused a select few to become
super-geniuses.
Second, the romance between a twenty-two female and eighteen
year old boy did not sit well. The boy was simply too boyish for the woman. So
the age difference came across poorly for me. This could also have something to
do with personal biases. But they played up the boy as a kid when we first meet
him and the woman as a mature old maid. Face it; boys of eighteen are still
kids.
Third, I don’t like humanoid automatons. They are far too
complex. To have technology that is still far beyond what exists today and is
supposedly created more than 150 years ago is past my suspension of disbelief.
Perhaps that is unfair. I could accept one or two pieces of advanced
technology, but when everything exists – from wireless communications, to dirigibles,
to complex automatons (including birds that record voices, humanoids that act
in every capacity of servant, and a collection of huge mechanical suits), to
horseless carriages – I struggle to see the time period. Also, where is the
energy source for all this equipment? It is certainly not steam.
Finally, and by far most importantly, the writing was less
than brilliant. The narrative was rough in several sections, particularly when
modern cursing came into play. This is supposed to be a period piece, written
in Victorian England, so please write like it belongs in that time. I suppose
the main female was supposed to show the restraints of the period, the social
obligations and restrictions. But her conflicts seemed contrived at best. Her
struggle to fit into society and her strong desire to break convention were not
a compelling tale. Her fiancé was clearly designed to be evil for no good reason. Also, the ending was ridiculously silly –
her Aunt manipulated everything! Oh dear.
This may be the first book in a series, but is going to be
the last book I read.
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